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Infosia, Inc. / CEO / Software Developer
Cross-platform & mobile expert. Highly experienced software engineer with more than 24 years of expertise developing business applications and game engines mainly using C/C++ and C#.
バズワードに振り回されるのではなく何か面白いこと、未来があることがしたいです。得意分野はスマホアプリ全般とグラフィックス処理、モデリングからレンダリング (OpenGL / Vulkan 等) までひととおり。Android / iOS 等プラットフォーム問わず C/C++であれば何でも。Java、C# その他言語にも対応できます。シリコンバレーでゲームエンジンのスタートアップ起業~事業売却経験あり、海外展開とかもお手伝いできるかも?
Infosia is independent software provider focusing on mobile and cross-platform solutions. Contributing to open source projects mainly using C/C++, OpenGL/Vulkan/WebGPU and glTF/VRM.
A software renderer which does not require any GPU resources. Works without Vulkan, OpenGL nor Metal. Written in C++11, currently only supports glTF binary (.glb) and VRM (.vrm) models as input, and PNG image format for output.
Avatar asset pipeline is a tool to create continuous integration build pipelines for avatar development especially leveraging glTF format, using set of common transformation logic as a components such as "A-pose to T-pose". The build pipelines are defined in a declarative way using JSON file.
C++ header-only library for simple serialization/deserialization of VRM inspired by fx-gltf and cgltf.
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