ESGI / Master of 3D and Videogames Engineering
Speedball
Unity game, client side with Unity (C#), server-side reuses the code of Speedrun. The game use mouse motion and have an indirect control game system: you don't control the main character (the ball) but you control the level: if you move your mouse right, it will spin the world right, etc. The goal is to reach the end of the level while avoiding killing elements using physics.