- Develop and maintain code in the Mercari JP iOS and Android app - Work with producers and designers to develop new iOS features for the Mercari Live Channel, a live streaming platform offered on the Mercari JP app - Using Reactive Swift, Objective-C, Kotlin, Python
Developed and maintained Objective-C and Swift code for the core Wattpad iOS Application. Oversaw development and release cycles for iOS with GitHub. Developed and maintained code and servers in an automated testing environment created with Python, Swift, Appium, and Jenkins AWS, which handled iOS, Android, and API code for Wattpad. This position was a sixteen month full-time internship offered by a university program.
Assisted customers, maintained displays and inventory on the sales floor of a clothing store.
2015-05 - 2015-09
Mood Estimation Journal Entry — Web Application Project
2018-1 - 2018-4
MannFit — Engineer Design Project iOS Application
A project proposed by myself, a partner, and Prof. Steve Mann of University of Toronto. Developed an iOS mobile application called “MannFit”, a fitness trainer game application, which engages users to train with Integral Kinetic exercises through a gamification aspect. This application tracks and processes data from the user to compute and display exercise performance and information for improvement in future exercise sessions. The application was coded in Swift.
For a 3-day hackathon within the Wattpad company, a small team and myself created a simple video game application named "WattBit", which could be played on an iOS device. The objective of the game was to maneuver a player through an edged platform in the dark to reach a book to read. The application was coded in Swift and graphics were developed in Pyxel Edit and Adobe Photoshop. I assisted with the development of the code, graphics, and music of the application.
2016-10 - 2016-10
GIS Design —Software System
Coded a geographic information system (GIS) in C++ with a team. Contributed to the large-scale program using a revision system SVN. The design included functions and graphics needed to portray a virtual map.