Indie Developer / Game Developer
I am a Technical Artist with over 10 years of experience working on high profile games and interactive projects. My focus is in creating VFX, Shaders and tools for industry standard software and engines. I have extensive knowledge on game development from ideation to publication. I have published several mobile games and I do my own concepts.
I want to participate in the development of great games and improve my skills in the process.
Since the beginning of 2018 I started developing my own games while also working as a freelancer. I have published several games for mobile platforms under the brand Moontastic. I was in charge of the ideation and entire production of all my games, having produced the 3D and 2D assets, music, scripts, and game design.
As a Technical Artist in Globant, I have been in charge of the development of shaders and VFX in diverse projects for multiple platforms. I was also responsible for the creation of artistic pipelines to ensure the best visual quality on each project. Additionally I have been in charge of the development of tools for engines and 3D softwares.
Professor of several courses related to videogame development, technical art, graphic design and development of mobile applications. Depending on the course, students would learn how to use the necessary tools to make their own productions, using industry standard practices.
Professor of the shader development course for the Video Game Development career, where students learned how to develop diverse types of shaders and vfx for different types of games.
During my studying years I was able to acquire all the required skills to begin making multimedia products with an special focus in videogame development. I was able to learn programming languages and algorithms while also learning how to use CG tools to create appealing 3D models and VFX.