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Juan Salice

Indie Developer / Game DeveloperJapan

Juan Salice

Indie Developer / Game Developer

Game Developer and Technical Artist

I am a Technical Artist with over 10 years of experience working on high profile games and interactive projects. My focus is in creating VFX, Shaders and tools for industry standard software and engines. I have extensive knowledge on game development from ideation to publication. I have published several mobile games and I do my own concepts.

Ambition

In the future

I want to participate in the development of great games and improve my skills in the process.

Indie Developer6 years

Game DeveloperPresent

- Present

Since the beginning of 2018 I started developing my own games while also working as a freelancer. I have published several games for mobile platforms under the brand Moontastic. I was in charge of the ideation and entire production of all my games, having produced the 3D and 2D assets, music, scripts, and game design.

Globant S.A.4 years

Technical Artist

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As a Technical Artist in Globant, I have been in charge of the development of shaders and VFX in diverse projects for multiple platforms. I was also responsible for the creation of artistic pipelines to ensure the best visual quality on each project. Additionally I have been in charge of the development of tools for engines and 3D softwares.

Universidad Tecnologica Nacional (U.T.N)3 years

Game Developer Courses - Professor

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Professor of several courses related to videogame development, technical art, graphic design and development of mobile applications. Depending on the course, students would learn how to use the necessary tools to make their own productions, using industry standard practices.

Universidad Argentina de la Empresa (U.A.D.E.)1 year

Game Developer Career - Professor

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Professor of the shader development course for the Video Game Development career, where students learned how to develop diverse types of shaders and vfx for different types of games.

Leonardo Da Vinci School of Multimedia Art5 years

Designer and Programmer of Virtual Simulators

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During my studying years I was able to acquire all the required skills to begin making multimedia products with an special focus in videogame development. I was able to learn programming languages and algorithms while also learning how to use CG tools to create appealing 3D models and VFX.


Skills

  • C#

    0
  • Python

    0
  • Unity3D

    0
  • Unreal Engine

    0
  • Blender

    0
  • Autodesk Maya, Photoshop, CLIP STUDIO PAINT and 5 skills

言語

  • Spanish - Native
  • English - Professional
  • Japanese - Conversational

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