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I'm a summa cum laude graduate in the Master of Art: Design and Technology (2022) program at Parsons School of Design. In this program, I studied Video Game Environment Art design.
I am very passionate about world-building and environmental storytelling. I have a trained eye for small details and a great sense of teamwork. I developed the demo for the Unreal Engine 3D action game TYPE ZERO as my Master Thesis project. I was responsible for combat design, environment art, UI/UX, sound design, and cinematics.
3D Art and Game Design
Direct oversight of supervisors and student workers. Resolve incidents occurring across five computer labs on campus. Purchase supplies and equipment for the computer lab. Interview potential supervisors and student workers. Preventative maintenance records keeping, scheduling, and testing new systems.
Direct oversight and training of student workers. Providing patron customer service and support. Presentation Room AV basic troubleshooting. Manage the checkout and return of equipment and rooms at designated locations.
Nurturing a group of 4-5 first and second-year graduate students - supporting them with modular asset creation and world-building in VR. Instruct students about level design, world building, prop creation. Lead online and in-person study groups and jamming sessions.