Eese Kashi

プロダクトマネージャー / Summary

Eese Kashi

プロダクトマネージャー / Summary

Portfolio: www.eesekashi.com Linkedin: https://www.linkedin.com/in/eesekashi/ Email: eese@eesekashi.com

Ambition

In the future

私はプロダクトマネジメント、エンジニアリング、そしてUXデザインのリーダーとしての豊富なバッ クグラウンドを持っています。

プロダクトマネージャー19 years

SummaryPresent

- Present

■職務経歴概要 20 年以上にわたり、プロダクトマネージャーとして、戦略的なプロダクトロードマップの作成・管 理、製品の企画からリリースまでをリーダーシップを持って主導した経験があります。フルスタッ ク・フロントエンドでの開発も数多くの経験をして参りました。 プロダクトのユーザー

TELUS1 year

Product Manager / Engineering Manager

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- Managed engineering and product for teams in Japan, Philippines, Finland, Ireland, and Industan. - Time to market from 1 month to 48 hours. - Tenfold increase in team velocity.

GRID inc.3 years

Product Manager / Frontend UX Designer

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- Product Manager / Frontend UX Lead, workshop facilitator, Agile and Lean coach. - Agile transformation from Waterfall. - Implementation of continuous delivery.

Kasitoko2 years

Product Delivery Manager

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- Product: a platform to link soccer players, actors and models with managers and agencies. - Created comprehensive training programs for up-skilling the team in the latest technologies and best practices.

Admotion S.R.L5 years

Project Manager / Frontend Lead

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● Product: digital marketing and ad games for Microsoft, Skype, Toyota, Subaru, GM, and Sony using - Agile and Scrum methodologies. ● Building High-performance teams. ● Managed and delivered initiatives, tasks, and resources on time and within budget, resulting in a

RedPoint1 year

Tech Leader

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● Facebook and mobile game development. ● Established game architecture and UI/UX, resulting in a 75% reduction in lead time. ● Designed interactive animations, boosting user engagement and retention by 20%. ● Methodologies used: Scrum, Agile, and TOC.

Globant - Electronic Arts3 years

Tech Project Manager / Frontend UX

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● Crafted overlays, components, UI, UX, and screens for NBA, FIFA, and NHL games on PS3 and Xbox consoles. The games had an average review score of 94%. ● Coordinated developers in diverse teams, increasing team productivity by 30%.

Competir2 years

Tech Leader

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● Product: Digital learning application in Flash/ActionScript. ● Modernized platform performance by 25%, reducing response time by 2 times. ● Elevated user engagement by 20% through user-centered design and user testing. ● Methodologies used: Scrum, Agile, Kanban.

Workroom4 years

Tech Leader

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● Produced popular games such as Puzzle, Pacman 3D, Trivia’s, Racer Car, Simon, and audio-video mixer, resulting in a 40% increase in revenue. ● Leveraged technologies such as Flash/ActionScript and HTML/CSS/JavaScript i

Escuela Panamericana de Arte5 years

Graphic Design

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Graphic Design

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