Masayuki Yuda

The Studio of Secret6, Inc. / Freelance Technical Developer栃木県

Masayuki Yuda

The Studio of Secret6, Inc. / Freelance Technical Developer

Game Developer / Web Developer

はじめまして、湯田勝幸です。私は日本人です。

Ambition

In the future

I want to be exposed to challenging jobs and learn new technologies as I progress through my career.

The Studio of Secret6, Inc.8 years

Freelance Technical DeveloperPresent

- Present

Japan - Remote

  • Simulator Game: Food Truck Delivery Game (unreleased)

    Platform: Android/iOS Programming Language: C# Game Engine: Unity 3D Application description: - Deliver to city buildings to earn money and use those money to upgrade buildings, etc. Development contribution: - Created System in Unity C# which makes some gameObjects and textures to be dynamically loaded and unloaded on runtime as needed to avoid memory pressure. - Designed and Implemented UI stack system, revised UI using according to the designer’s wireframes, art pass, and player test result, and UI animations using DoTween library in Unity. - Implemented some shader scripts for texture lerp, color lerp, etc. - Participated in game design discussions for feasibility checks and task estimates, and technical meetings for code review and suggested some solutions to the current problems. - Collaborated with both 2D and 3D art teams for better asset management and optimization.

Technical Developer

Philippines

  • Simulator Game: Food Truck Delivery Game (unreleased)

    Platform: Android/iOS Programming Language: C# Game Engine: Unity 3D Application description: - Deliver to city buildings to earn money and use those money to upgrade buildings, etc. Development contribution: - Created System in Unity C# which makes some gameObjects and textures to be dynamically loaded and unloaded on runtime as needed to avoid memory pressure. - Designed and Implemented UI stack system, revised UI using according to the designer’s wireframes, art pass, and player test result, and UI animations using DoTween library in Unity. - Implemented some shader scripts for texture lerp, color lerp, etc. - Participated in game design discussions for feasibility checks and task estimates, and technical meetings for code review and suggested some solutions to the current problems. - Collaborated with both 2D and 3D art teams for better asset management and optimization.

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  • Playable Ads

    Platform: Web Programming Language: Javascript Application description: - Web based advertisement that you can play. Development contribution: - Created the game using Javascript that supports cross ad platforms - Google Adwords, Unity Ads, AdColony. - Collaborated with other programmers to further enhance and document the company's JavaScript library for Playable Ads.

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  • Yu-Gi-Oh! Duel Generations
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Personal Projects4 years

Developer(Side)Present

- Present

Explore other technologies

Far Eastern University Institute of Technology7 years

Information Technology with Specialization in Animation and Game Development

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Skills

  • Git

    1
    • John Paul Mateo

    Recommended by John Paul Mateo

  • HTML

    1
    • John Paul Mateo

    Recommended by John Paul Mateo

  • Javascript

    1
    • John Paul Mateo

    Recommended by John Paul Mateo

  • PhaserJS

    1
    • John Paul Mateo

    Recommended by John Paul Mateo

  • Unity3D

    1
    • John Paul Mateo

    Recommended by John Paul Mateo

  • Python, C#, AWS Lambda and 8 skills

Accomplishments / Portfolio

Awards and Certifications


言語

  • English - Professional

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